Timeline
17 August 2024 - 1 May 2025
Type
Final capstone project
Overview
Verocity is a fast-paced multiplayer racing game set in a futuristic battle arena where players customize robotic racers with animal-inspired abilities and mix-and-match skills to create distinct playstyles. Races unfold on high-speed, obstacle-filled circuits that demand split-second decisions as players collect power-ups, deploy tactical abilities, and outmaneuver rivals through controlled chaos. Victory comes from precision driving, smart ability timing, and relentless momentum.
UX Design
User Journey Design, Low & high fidelity wireframes, Interaction Design, Prototyping,
Usability Testing
UI & Gameplay
Implemented interactive menu UI and HUD in Unreal Engine using UMG and Blueprints, integrating rive-animated button interactions.
Configured cross-platform input mappings and control schemes for keyboard and gamepad, enabling consistent gameplay actions and seamless device switching.
Project Management
Project Coordination, Requirements Gathering, Stakeholder Communication, Sprint Planning, Cross-Functional Collaboration, Prioritizing Features


3D Asset Design






