Verocity

Cyberpunk themed multiplayer racing game with customizable mechanical animal racers with unique abilities.

ROLE

UI Developer, UX/UI Designer

UI Developer, UX/UI Designer

UI Developer, UX/UI Designer

EXPERTISE

UI Development, UX/UI Design

UI Development, UX/UI Design

UI Development, UX/UI Design

YEAR

2024 - 2025

2024 - 2025

2024 - 2025

Project Description

Project Description

Project Description

Timeline

17 August 2024 - 1 May 2025

Type

Final capstone project

Overview

Verocity is a fast-paced multiplayer racing game set in a futuristic battle arena where players customize robotic racers with animal-inspired abilities and mix-and-match skills to create distinct playstyles. Races unfold on high-speed, obstacle-filled circuits that demand split-second decisions as players collect power-ups, deploy tactical abilities, and outmaneuver rivals through controlled chaos. Victory comes from precision driving, smart ability timing, and relentless momentum.

Project Responsibilities

Project Responsibilities

Project Responsibilities

UX Design

User Journey Design, Low & high fidelity wireframes, Interaction Design, Prototyping,

Usability Testing

UI & Gameplay

Implemented interactive menu UI and HUD in Unreal Engine using UMG and Blueprints, integrating rive-animated button interactions.


Configured cross-platform input mappings and control schemes for keyboard and gamepad, enabling consistent gameplay actions and seamless device switching.


Project Management

Project Coordination, Requirements Gathering, Stakeholder Communication, Sprint Planning, Cross-Functional Collaboration, Prioritizing Features

High-Fidelity Design

High-Fidelity Design

High-Fidelity Design

Button Animation

Button Animation

Button Animation

3D Asset Design

Let's Talk!

Let's Talk!

Let's Talk!

Let's Talk!